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FiveM assets with real previews, clean setup notes and Tebex delivery.

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Sandy Shores Remake
Sandy Shores Remake video preview
MLO / Interiors QBox / QBCore / ESX

Sandy Shores Remake


REDACTOR. FiveM Map + MLO Sandy Shores Remake
Join Test Server ↗
A complete RP destination — not another background edit

Sandy Shores
gets a new role.

The full remake transformed the familiar empty territory into a vibrant, connected district for RP — now it’s the city you’d actually want to move into forever 🌊✨ 

01 / Why this resource is needed for an RP server
Roleplay value
RP

From Transit Zone —
to Living Hub.

In the original Sandy Shores, players just drove through — the city looked boring, empty... like it had been abandoned. It felt lifeless. No one wanted to stop or hang around.

But everything’s changed!

RP loops created by the map
Stay & service
Motel, reception, pool, impound
Medical
Reception, wards, EMS scenes
Law
Reports, interviews, patrol work
Social & events
Yacht club, pier, pool, meetings
02 / What's included in the Sandy Shores Remake 

Four main locations
and a full environment upgrade.

Each location covers a different type of roleplay, and the overall world pass connects them into one recognizable area instead of a bunch of separate MLOs.

01 / MOTEL Stay · Service · Impound

Motel

The motel now feels like a real cozy roadside hotel: with a lively lobby, comfortable rooms (each with its own bathroom), a flower garden, and a sunny pool. Nearby, there's parking for towed cars. It's easy to imagine guests checking in, the administration at work, or even little stories from travelers' lives here!

02 / YACHT CLUB Interior · Pier · Pool

YACHT CLUB

The yacht club is a fancy spot on the shore: inside, it has interiors with panoramic windows, outside, a long pier for luxury yachts and a pool by the water. You can host elite meetings, parties, or just relax to the sound of the waves — everything looks expensive and stylish!

03 / HOSPITAL Interior · Parking · EMS

HOSPITAL

A medical location with an interior and parking is being built on the site of the old fire station. The reception, hallways, offices, and wards create a clear path for EMS, patients, and civilians — from admission to long-term treatment..

04 / SHERIFF Interior · Offices · Park

SHERIFF

A full-fledged interior with a reception, work, and office areas creates a base for statements, interrogations, reports, and patrol work. A small park nearby makes the civilian part of the district calmer and more natural.

05 / World remake pass

Not a single point — a rebuilt neighborhood.

The environment links the main MLOs into a cohesive Sandy Shores, so moving between locations doesn't feel like a bunch of disconnected swaps.


New houses and alleys expanding the residential part of the city.
Cleaned beach and removal of large trash / abandoned objects.
Custom props и перенесённая главная башня для более цельной композиции.
03 / Техническая часть
// PACKAGE_ARCHITECTURE
MAP / MLO / LOD / MODULAR DELIVERY
12
shared resources
6 exterior · 5 interior · 1 door module
Rendering
LODs + LOD lights
Long-distance visibility of key objects and light elements.
Content type
Map + MLO + custom props
Game job/business mechanics are connected separately by your server.
// RESOURCE_GROUPS
WORLD sandy_shores / custom props / tower / cleanup
MOTEL exterior / interior / reception / impound
YACHT_CLUB pier exterior / interior
CIVIC hospital interior / sheriff exterior + interior
UTILITY     gas station / door module
// INSTALL_NOTE
[01] Turn off the maps that change the same Sandy Shores coordinates
[02] Add the package resources according to the setup notes
[03] Check the interior and exterior modules on the test build
Test before purchase
Check out the remake in the game, then come back to buy it.


Digital FiveM map / MLO asset. GTA V and FiveM are required. Gameplay scripts are included only when explicitly listed. Other maps editing the same coordinates may conflict.
49.99 USD
Details Add
Sandy Shores Police Station
Sandy Shores Police Station alternate preview
MLO / Interiors QBox / QBCore / ESX

Sandy Shores Police Station

REDACTOR.FiveM MLOSandy Shores PoliceInterior PackageCase File SS-PD-01
Serve the town. Work the case. Control the station.
The desert does not need another backdrop.
It needs a working department.
REDACTOR — Sandy Shores Police transforms a familiar Blaine County law-enforcement interior into a connected operational station for public service, patrol work, investigations, detention, command, staff preparation and controlled department storage.
Authorized briefing
Sandy Shores
Police Station / MLO
Built to function like an active small-town department — not a decorative room players visit once.
10
Purpose-built zones
05
Department RP loops
01
Connected station interior
Interior-only scope: the custom Sandy Shores police interior is included. Exterior buildings, nearby locations, roads and surrounding terrain shown in product media are for location reference only unless explicitly listed in the package.
01 / Why this resource earns its place on an RP server
Department value
PD
Operational by design
From a familiar desert station —
to a complete operational department.
Many small police interiors look complete in screenshots but break down during live roleplay: civilians, patrol officers, detectives, command staff and detainees are pushed through the same few rooms with no believable operational flow.
This station separates public, operational, investigative, custody and restricted-access spaces, giving every role a reason to move through the building instead of gathering around one desk.
RP loops supported by the layout
Public service
Lobby, visitor waiting, reports and reception
Patrol operations
Shared workstations, reports and daily coordination
Investigations
Detective work, interviews, records and case review
Custody
Holding cells, controlled entry and staff movement
Preparation & logistics
Lockers, armory, property and evidence workflows
02 / The roleplay flow
One station. One believable chain of action.
No wasted areas.
The strongest MLOs do more than provide scenery. They help players understand where to go, who belongs there and what happens next.
01 / Public
A report begins
Citizens enter a visible public-facing lobby and speak with the department.
02 / Patrol
The response forms
Officers review information, coordinate duties and prepare the next action.
03 / Investigation
A case develops
Detectives review records, connect leads and conduct structured interviews.
04 / Custody
Control is maintained
Secure access routes move detainees away from public and staff work areas.
05 / Deployment
The team moves
Staff collect equipment, change shifts and return to patrol from controlled areas.
The sales point: this is not a collection of decorative rooms. It is a complete roleplay route from first public contact to patrol response, casework, custody and deployment.
03 / What is included in Sandy Shores Police
10 purpose-built spaces.
Every room has a reason to exist.
The interior is organized as one connected station: public-facing spaces first, operational rooms next and controlled areas deeper inside the department.
01 / PUBLIC LOBBY & RECEPTION
Visitors · Reports · Waiting
A credible first point of contact
A civilian-facing entrance with organized seating, department information and a reception point for reports, appointments and everyday public interactions.
02 / PATROL OPERATIONS OFFICE
Reports · Coordination · Daily Work
The department has a real work floor
Shared workstations and practical office detail support report writing, shift coordination, patrol administration and day-to-day department scenes.
03 / INVESTIGATIONS UNIT
Cases · Records · Leads
Built to connect the dots
Detective workstations, file storage, investigation boards and lived-in detail create a strong setting for collaborative and long-form casework.
04 / INTERVIEW & OBSERVATION
Questions · Monitoring · Review
Questions stay under control
A dedicated interview room and separated observation setup support suspect interviews, witness statements, supervision and internal review.
05 / COMMAND & ADMINISTRATION
Leadership · Meetings · Records
The office behind the badge
Dedicated command and administrative workspaces support supervision, meetings, promotions, paperwork and department-level decisions.
06 / LOCKER & WASH FACILITIES
Duty · Uniforms · Shift Change
Every shift starts here
A complete staff area with personal lockers, changing space and practical wash facilities for preparation, downtime and end-of-shift scenes.
07 / DEPARTMENT ARMORY
Restricted · Equipment · Loadout
Secure storage. Ready for duty.
A controlled armory with protected access, organized equipment storage and practical space for duty loadout and return workflows.
08 / PROPERTY & EVIDENCE
Evidence · Property · Inventory
Every item has its place
Secured cages, organized shelving and storage workspaces support evidence handling, seized property and department inventory roleplay.
09 / DETENTION WING
Custody · Cells · Controlled Access
Controlled access. Secure custody.
A dedicated holding area with secured cells, controlled entry points and staff-only routes for temporary detention and custody scenes.
10 / STAFF & SERVICE AREAS
Corridors · Storage · Access
Fully built out behind the scenes
Service corridors, stairwells, utility access and back-of-house storage connect the station and make it feel complete between its showcase rooms.
04 / What the buyer is really getting
Not more square meters.
More reasons to roleplay.
01
A real Sandy Shores identity
The desert department stops feeling like a placeholder attached to a city-based police station.
02
Clear separation of roles
Civilians, patrol, detectives, command staff, detainees and department inventory occupy spaces that match their function.
03
Stronger long-form scenes
Investigations, interviews, custody, shift changes and administrative RP gain consistent locations and visual context.
04
A stronger showcase location
Distinctive rooms and layered department detail create better screenshots, trailers, recruitment media and server showcases.
Integration potential
Clear spaces for the systems your server already uses.
The layout provides logical locations for door access, duty points, management, personal storage, armory access, evidence handling, department inventory, target interactions and custody workflows. Gameplay integrations are configured separately by the server unless explicitly included in the package.
05 / Technical transparency
// SANDY_SHORES_POLICE_PACKAGE
FIVEM / MLO / INTERIOR / DIGITAL DELIVERY
Content type
FiveM MLO / interior asset
A map resource designed for a Sandy Shores law-enforcement roleplay location.
Framework
Framework-independent map asset
QBox, QBCore, ESX and custom job logic are connected separately by your server.
Delivery
Digital delivery through Tebex
Access is provided according to the package delivery settings.
// PACKAGE_SCOPE
PUBLIC — lobby / waiting / reception
OPERATIONS — patrol office / command / staff corridors
INVESTIGATION — detective unit / interview / case files
CUSTODY — holding cells / secure access
RESTRICTED — lockers / armory / property & evidence
// INSTALL_NOTE
[01] Disable other maps that edit the same Sandy Shores police coordinates
[02] Add the resource according to the supplied setup notes
[03] Configure doorlock, jobs, inventory, target and custody interactions for your framework
[04] Test the complete interior on your server build before going live
// SCOPE_CLARIFICATION
[INCLUDED] Custom Sandy Shores police station interior / MLO asset
[REFERENCE ONLY] Exterior buildings, nearby locations, roads, terrain and surrounding world shown in media unless explicitly listed
[SEPARATE SETUP] Doorlock, jobs, inventory, evidence, armory, target, custody and other gameplay systems unless explicitly included
Test before purchase / authorized access
Inspect the station before you put the department on duty.
Walk through the public lobby, operations offices, investigations unit, interview suite, locker room, armory, property storage and detention wing in-game. A station should make sense before the first script is connected.
Do not add another office. Give Sandy Shores a department.
Digital FiveM MLO asset. GTA V and FiveM are required. This package contains the Sandy Shores law-enforcement interior only; exterior buildings and surroundings shown in media are for location reference unless explicitly listed. Gameplay scripts, job logic, doorlock, inventory, evidence, armory, target and custody integrations are included only when explicitly stated. Maps editing the same coordinates may conflict. REDACTOR is independent and is not affiliated with Rockstar Games, Take-Two Interactive or Cfx.re/CitizenFX.
29.99 USD
Details Add
Hillside Residence
Hillside Residence alternate preview
MLO / Interiors QBox / QBCore / ESX

Hillside Residence

Premium FiveM Asset / Residential MLO Hillside Residence — 01

Private house / Los Santos

Hillside Residence

Не просто красивый интерьер, а полноценная жилая локация для историй персонажей: тёплый дом, приватный двор с бассейном и узнаваемый силуэт на склоне города.

Создано для семейного RP, частных встреч, вечеринок, сюжетных сцен и ежедневной жизни персонажа.

Частный дом Hillside Residence на склоне Лос-СантосаStrong street presence Выразительная локация, городской фон и приватная территория.
PrivateСпальня, ванная и личные зоны
OutdoorДвор, патио и бассейн
WarmУютный свет и жилая атмосфера
RP ReadyПонятный поток между комнатами
01

Дом, который создаёт сцены, а не просто фон.

Планировка связывает гостиную, столовую, кухню, спальню, ванную и внешний двор в единое пространство. Игроки могут естественно перемещаться между бытовыми, социальными и приватными эпизодами без ощущения пустого декора.

01 / Private zone

Спальня и ванная

Личная зона для спокойного RP, семейных сцен, смены образа и домашних сюжетов.

02 / Interior flow

Тёплая жилая планировка

Открытая гостиная, обеденная зона и кухня формируют естественный центр дома.

03 / Exterior lifestyle

Приватный двор и бассейн

Патио подходит для вечеринок, закрытых встреч, отдыха и атмосферных вечерних сцен.

04 / Hillside location

Городской вид и характер

Дом заметен с улицы, органично вписывается в район и усиливает статус владельца.

Больше RP-сцен из одной локации.

Семейная жизнь

Завтраки, разговоры, гости, конфликты и обычные домашние события.

Частные встречи

Закрытые переговоры, знакомства, сделки и сюжетные диалоги без лишних свидетелей.

Вечеринки у бассейна

Социальные события, праздники, фото-сцены и вечерний лайфстайл.

Недвижимость и статус

Дом для состоятельного персонажа, агентства недвижимости или серверной экономики жилья.

Понятно, что вы покупаете.

Жилой FiveM MLO с внутренними и внешними RP-зонами. Чистая карта не требует привязки к QBox, QBCore или ESX и устанавливается как отдельный ресурс FiveM.

PlatformFiveM
Asset typeResidential MLO
FrameworkStandalone
LocationHillside district
Core zonesInterior + backyard
DeliveryVia Tebex

Before you buy.

Короткие ответы на вопросы, которые обычно важны перед установкой MLO.

Нужен ли QBox, QBCore или ESX?

Нет. Сам MLO является отдельным ресурсом карты и не зависит от игрового фреймворка.

Какие зоны есть внутри?

Гостиная, столовая, кухня, спальня, ванная и связанные проходные зоны с тёплой жилой подачей.

Что доступно снаружи?

Приватный задний двор, патио, бассейн и пространство для социальных или сюжетных сцен.

Включены ли игровые скрипты?

В описании представлен MLO. Скрипты, системы жилья или дополнительные интеграции входят только тогда, когда это отдельно указано в комплектации товара.

Ready for your next story

Добавьте серверу дом, в который игроки захотят возвращаться.

Оформление заказа и автоматическая выдача продукта выполняются через Tebex.

Buy via
Tebex
FiveM Residential MLO Preview images show the product environment
29.99 USD
Details Add
Paleto Bay Sheriff
Paleto Bay Sheriff alternate preview
MLO / Interiors QBox / QBCore / ESX

Paleto Bay Sheriff

REDACTOR. FiveM MLO Sheriff Headquarters Case File PB-HQ-01
Serve the public. Run investigations. Command the county.
The county does not need another office.
It needs a headquarters.
REDACTOR — Paleto Bay Sheriff Headquarters turns one familiar law-enforcement location into a connected operational base for public service, dispatch, investigations, command, staff preparation and restricted department workflows.
Authorized briefing
Paleto Bay
Sheriff HQ / MLO
Built to feel like an active department — not a decorative room players visit once.
10
Purpose-built zones
05
Department RP loops
01
Connected headquarters
01 / Why this resource earns its place on an RP server
Department value
HQ
Operational by design
From a station people visit once —
to a base departments use all day.
Many police interiors look complete in screenshots but collapse during live roleplay: everyone shares the same room, restricted areas have no visual logic and there is no believable path from a public report to an active investigation.
This headquarters separates public, staff, command and controlled-access spaces, giving every department a reason to move through the building instead of standing around one desk.
RP loops supported by the layout
Public service
Lobby, visitor waiting, reports and reception
Operations
Dispatch, staff coordination and daily patrol work
Investigations
Major Crimes, interviews, records and case review
Command
Leadership meetings, supervision and briefings
Staff preparation
Locker room, controlled storage and deployment scenes
02 / The roleplay flow
One building. One believable chain of action.
No wasted rooms.
The strongest MLOs do more than provide scenery. They help players understand where to go, who belongs there and what happens next.
01 / Public
A report begins
Citizens enter a visible, believable public-facing area.
02 / Dispatch
Information moves
Reception and staff coordination connect the scene to the department.
03 / Investigation
A case develops
Detectives review records, conduct interviews and build a narrative.
04 / Command
Leadership responds
Supervisors coordinate decisions away from public traffic.
05 / Deployment
The team moves
Staff prepare in controlled areas before returning to the county.
The sales point: this is not a collection of offices. It is a complete roleplay route from first contact to department response.
03 / What is included in the Sheriff Headquarters
10 purpose-built spaces.
Every room has a reason to exist.
Use the ten product images to show the building as a complete system: public-facing spaces first, operational rooms next and controlled areas as the final reveal.
01 / PUBLIC LOBBY Visitors · Reports · Waiting
A credible first impression
A civilian-facing entrance with a proper waiting area, department identity and enough space for reports, appointments and public interactions.
02 / DISPATCH & RECEPTION Service · Control · Access
The public meets the department
A protected service window creates a natural boundary between visitor interactions and active staff operations.
03 / MAJOR CRIMES Cases · Evidence · Leads
Investigations become visible
Case boards, records, workstations and lived-in detail create a strong setting for long-form detective roleplay.
04 / SHERIFF COMMAND OFFICE Leadership · Meetings · Briefings
Command has its own presence
A recognizable executive office for supervision, internal meetings, promotions and department-level decisions.
05 / DETECTIVE WORKROOM Research · Reports · Teamwork
A real place to work a case
Multiple desks and practical office detail support collaborative investigation scenes instead of forcing detectives into command spaces.
06 / INTERVIEW & OBSERVATION Interview · Review · Supervision
Scenes gain tension and structure
A separated observation setup creates better interview scenes, internal review and detective supervision without relying on improvised rooms.
07 / RECORDS & CASE STORAGE Files · Tracking · Administration
Paperwork finally has a home
Shelving, filing units and case-tracking details create a believable location for reports, archives and evidence-administration roleplay.
08 / LOCKER ROOM Duty · Uniforms · Shift Change
The shift starts inside the station
A dedicated locker area gives staff a logical place for duty transitions, preparation and end-of-shift scenes.
09 / CONTROLLED EQUIPMENT ROOM Restricted · Equipment · Preparation
A high-impact final reveal
A visually controlled department space for server-side equipment workflows, restricted access and tactical preparation roleplay.
10 / STAFF & SERVICE AREAS Corridors · Access · Back-of-house
The building feels complete between rooms
Service corridors, technical details and staff-only transitions make the headquarters feel connected rather than assembled from isolated showcase spaces.
04 / What the buyer is really getting
Not more square meters.
More reasons to roleplay.
01
A real Blaine County identity
The northern department stops feeling like an extra uniform attached to a Los Santos station.
02
Less department crowding
Patrol, detectives, dispatch and command can occupy spaces that match their responsibilities.
03
Stronger long-form scenes
Investigations, interviews, briefings and administrative RP gain consistent locations and visual context.
04
A premium marketing location
Distinctive hero rooms and layered department detail create better screenshots, trailers and recruitment media.
Integration potential
Clear spaces for the systems your server already uses.
The layout provides logical locations for door access, duty points, management, personal storage, records, evidence administration, target interactions and department inventory. Gameplay integrations are configured separately by the server unless explicitly included in the package.
05 / Technical transparency
// SHERIFF_HEADQUARTERS_PACKAGE
FIVEM / MLO / INTERIOR / DIGITAL DELIVERY
Content type
FiveM MLO / interior asset
A map resource designed for a law-enforcement roleplay location.
Framework
Framework-independent map asset
QBox, QBCore, ESX and custom job logic are connected separately by your server.
Delivery
Digital delivery through Tebex
Access is provided according to the package delivery settings.
// PACKAGE_SCOPE
PUBLIC — lobby / waiting / reception
OPERATIONS — dispatch / staff offices / corridors
INVESTIGATION — major crimes / interview / records
COMMAND — sheriff office / meeting space
RESTRICTED — lockers / controlled equipment room
// INSTALL_NOTE
[01] Disable other maps that edit the same Paleto Bay Sheriff coordinates
[02] Add the resource according to the supplied setup notes
[03] Configure doorlock, jobs, inventory and target interactions for your framework
[04] Test the complete location on your server build before going live
Test before purchase / authorized access
Inspect the headquarters before you deploy the department.
Walk through the public area, follow the operational flow and check every department space in-game. A headquarters should make sense before the first script is connected.
Do not add another room. Establish a headquarters.
Digital FiveM MLO asset. GTA V and FiveM are required. Gameplay scripts, job logic, doorlock, inventory and target integrations are included only when explicitly listed. Maps editing the same coordinates may conflict. REDACTOR is independent and is not affiliated with Rockstar Games, Take-Two Interactive or Cfx.re/CitizenFX.
29.99 USD
Details Add